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Self-hosting

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Self-hosting

Run the RocketRide engine on your own machine when you want full control over where data and model calls go. It is the same engine that powers Cloud; only the operator changes.

Fastest path: the VS Code extension manages a local runtime for you while you build, with no manual setup. Use the steps below when you want to run the engine as a standalone service.

Get the engine

Download a release build, no build toolchain required.

  1. Open the releases page and choose the latest RocketRide Server release (tags look like server-v3.2.2; ignore the client and extension releases).

  2. Download the archive for your platform:

    PlatformAsset
    Linux (x64)rocketride-server-<version>-linux-x64.tar.gz
    macOS (Apple Silicon)rocketride-server-<version>-darwin-arm64.tar.gz
    Windows (x64)rocketride-server-<version>-win64.zip
  3. Extract it. The folder is your runtime directory: it contains the engine binary and its ai/ runtime.

mkdir rocketride-engine && tar -xzf rocketride-server-<version>-linux-x64.tar.gz -C rocketride-engine
cd rocketride-engine

Building from source instead? That path is for contributors and is documented in the repository's development guide (docs/development/index.md), which also covers the Docker Compose stack that bundles the engine with its data stores. The steps below apply to the runtime directory either way.

Set up and start listening

The extracted archive is your runtime directory.

On Linux, install the runtime dependencies (libc++1, libc++abi1, libgomp1) before starting:

# Debian / Ubuntu
sudo apt install libc++1 libc++abi1 libgomp1
# Fedora / RHEL
sudo dnf install libcxx libcxxabi libgomp
# Alpine
sudo apk add libc++ libgomp

From inside the runtime directory, start the engine. This binds to 127.0.0.1 (localhost only) by default:

# Linux / macOS
./engine ./ai/eaas.py --host=127.0.0.1

# Windows
engine.exe ./ai/eaas.py --host=127.0.0.1

The engine now listens for the WebSocket protocol on port 5565. Only pass --host=0.0.0.0 (all interfaces) once the engine sits behind TLS and authentication — see Connect a client below.

Verify it is running

The engine serves a public version endpoint on port 5565:

curl http://localhost:5565/version

Connect a client

Point any SDK or the CLI at the engine. A local engine typically needs no auth token:

ROCKETRIDE_URI=ws://localhost:5565
import { RocketRideClient } from 'rocketride';

const client = new RocketRideClient({ uri: 'ws://localhost:5565' });
await client.connect();

Expose the engine beyond localhost and you should put it behind TLS and authentication (set ROCKETRIDE_APIKEY). For a clustered deployment, see the Helm chart under deploy/helm/rocketride/.

Provider credentials

Pipelines that call external models or stores need those providers' API keys. Supply them as environment variables in the engine's environment (never committed); a node's config references the variable rather than the literal secret. See Nodes for each provider's required keys.